Computing

Computing

Learners have one hour a week of Computing to help them become proficient in the use of a PC and the most commonly used software packages, Microsoft Office, they will develop and understanding of how computers work and start to learn the basics of computer programming.

Term 1

Key Learning Objectives Learners develop an understanding of how to use the school computer systems and then explain them to other users.

Key Activities / Homework Learners will create a presentation informing viewers about the key computer systems that are used in schools. Homework will embed learning, testing understanding of the systems and the skills they have gained. Learners will then work to develop an understanding of how computers work. This will consist of group and individual tasks investigating parts of a computer.

Assessment

Assessment of presentation.

Learners will have the opportunity to improve work based on feedback.

End of Unit test on the parts of a computer.

Learners will have the opportunity to retake the test to try to improve their grade.

Suggest reading & support materials http://www.explainthatstuff.com/howcomputerswork.html

Term 2

Key Learning Objectives Learners will develop their skills with computer graphics programs and create images and animations to advertise a product.

Key Activities / Homework Learners will have the opportunity to display and develop their graphics skills, creating an advertising image. Learners will then use the image as part of an animation to advertise a current film. Homework will test learners understanding and develop key points.

Assessment

Assessment of graphics.

Learners will have the opportunity to improve work based on feedback.

Suggest reading & support materials

https://www.techrocket.com/graphic-design/photoshop-courses

Term 3

Key Learning Objectives The final term will be spent on an extended project, developing programming skills using the Scratch programming language.

Key Activities / Homework Learners will create a game using Scratch programming language developing their understanding of key programming concepts such as sequences and Iteration.

Homework will test learner understanding and develop key points.

Assessment

Assessment of game.

Learners will have the opportunity to improve work based on feedback.

Suggest reading & support materials https://scratch.mit.edu/